



Positive Education Toolkit
Positran offers this Positive Education toolkit to help children and teenagers fully recharge and move forward positively!
The Positive Education toolbox contains 6 games that will allow you to enjoy plenty of fun and positive activities with your family or in a professional setting thanks to positive psychology!

What's in the Toolbox?
Positran offers a Positive Education toolkit to help children and teenagers recharge their batteries and move forward positively.
This set of 6 games is a great companion all year round:
Boost confidence with the Play of forces;
Discover the strengths through the Cards of fantastic powers;
Anchor positive activities with the Games of happiness,;
Engage your senses with Feeling magnets;
Explore personal and family strengths with the Maps of the Forces.
Challenge yourself with our Positive Challenges.
Fun and scientific, ideal for families or professional settings.
Who is it addressed to?
Who can use the Positive Education Toolkit?
It is designed for you, teachers, parents and all those who work with children or adolescents up to 15 years old who wish to:
- Have fun
- Find positive activities
- Play while building confidence
- Share differently
How do I use the games?
How to use the games in the Positive Education toolbox?
Forces Game (for ages 3-6)
“Each of us has far more hidden within us than we have had the opportunity to explore.” (Muhammad Yunus)
Examples of activities and uses of the Force Game:
• Finding my own strengths?
• To give someone strength (a friend, a relative, a sister, a brother, etc.)
To identify and/or empower someone, we must be able to explain our choice.
For example: “I give you the strength of creativity because you make beautiful things with your hands!”
• Highlights of the day
What makes you feel like you're your true self? What are you most proud of? If you had to choose your strength for the day, what would it be? Why this strength and why today?
• Superhero strengths
Whether alone or with your family, identify your favorite superhero. What are their strengths? Which ones do you like best? Then, think of a difficult situation you're in: how would your superhero react in this situation? How can you learn from them?
For more game ideas, you can download our guide. here.
The Cards of Fantastic Powers (for ages 6-12):
There are 24 different cards, each featuring a hero with a unique power.
Each power symbolizes a universal strength of character identified by researchers in positive psychology. Science shows that the more we know and use our powers, the more we are ourselves, the more successful we become, and the more energized we feel!
THE GOAL OF THE GAME? To collect energy points in order to win!
You will be able to play 3 different games, designed with the help of psychologists Justine Chabanne and Raphaël Rebai, which can be played separately or in one giant game by linking them together.
- Game 1: Can you find each character's power? You too are the hero of your own life, find your powers and complete challenges to activate them.
- 2nd game: you will become a detective to discover the powers of the people around you.
- Game 3: Explore the worlds of these heroes. Here, you'll need precision, inventiveness, and to become a storyteller in order to master their powers. The powers are yours! Recharge your energy!
Positive Challenges:
Positive challenges for today:
Are you in a training room or a classroom? Do you need an icebreaker game? Do you want to do an activity with family or friends?
Let's go, let's challenge each other!
In groups of 4 to 6 people, each person draws a CHALLENGE card, either at random or from among the cards of their chosen color.
Each color represents a category: Activity, Understanding & Creativity, Tranquility, Identity, Optimism, Us, Satisfaction.
Option 1: Each person presents their card to the other members of the group and everyone completes the challenge.
Option 2: Each person chooses a card for another person, and that person must complete the challenge.
Don't wait any longer and get started!
The Games of Happiness:
This game, which can be played with family, in class, with friends or as part of a positive psychology intervention, is accessible to children from 5 years old.
To guide you, we suggest two practical implementation ideas:
Idea 1: The game of 7 families of happiness – try to collect the most complete families and win the game.
Idea 2: A little moment to share – pick a card at random and do the activity suggested on it.
Resilience Adventure:
Note: To play, you will also need to download the SPARC wheel. here.
The rules of the game are included in the Resilience Adventure box. You will discover 4 different ways to play:
- The wheel turns: to understand the thought process and identify its different components
- Things are spiraling out of control! This course explores how we sometimes fall victim to our perceptions and feelings. The Resilience Adventure course addresses various skills to help us progress towards more positive outcomes.
- Yes! It's back on track! : for this spiral to become positive, the game allows you to reveal, awaken and strengthen the different skills and resources.
- And in case of emergency?: For emergency situations – where everything is happening too fast and we can't redirect the spiral towards the positive – we reverse the direction of the wheel, which becomes CRAP: Conscience – Rien (stop the reaction) – HASactivate (to activate an activity that will help manage emotions) – Pperception (to be questioned)
Force Maps:
So, how can you use these cards to identify, develop, and maximize strengths? Discover an example that can be done in conversations and one-on-one sessions, within a family circle, with friends, and, of course, in many training and team-building situations. This activity is written with the end user in mind, so if you are a coach, trainer, or therapist, please note that by “you,” we could also mean “your client.”
* Strength Training
In groups of 5 to 8 people, spread out the 50 cards in front of you and choose three cards that you consider to be your main strengths. Take a look at the description and questions about the strengths on the back. Introduce yourself to the group, giving concrete examples of how you use these strengths (not just “I think I’m a creative person”). Each member of the group does the same in turn.
Next, name one or more other strengths for each other member of the group, giving them concrete examples of when you have seen them use that strength.
This exercise is contagious! It can also be very emotional.
Positran offers a Positive Education toolkit to help children and teenagers recharge their batteries and move forward positively.
This set of 6 games is a great companion all year round:
Boost confidence with the Play of forces;
Discover the strengths through the Cards of fantastic powers;
Anchor positive activities with the Games of happiness,;
Engage your senses with Feeling magnets;
Explore personal and family strengths with the Maps of the Forces.
Challenge yourself with our Positive Challenges.
Fun and scientific, ideal for families or professional settings.
Who can use the Positive Education Toolkit?
It is designed for you, teachers, parents and all those who work with children or adolescents up to 15 years old who wish to:
- Have fun
- Find positive activities
- Play while building confidence
- Share differently
How to use the games in the Positive Education toolbox?
Forces Game (for ages 3-6)
“Each of us has far more hidden within us than we have had the opportunity to explore.” (Muhammad Yunus)
Examples of activities and uses of the Force Game:
• Finding my own strengths?
• To give someone strength (a friend, a relative, a sister, a brother, etc.)
To identify and/or empower someone, we must be able to explain our choice.
For example: “I give you the strength of creativity because you make beautiful things with your hands!”
• Highlights of the day
What makes you feel like you're your true self? What are you most proud of? If you had to choose your strength for the day, what would it be? Why this strength and why today?
• Superhero strengths
Whether alone or with your family, identify your favorite superhero. What are their strengths? Which ones do you like best? Then, think of a difficult situation you're in: how would your superhero react in this situation? How can you learn from them?
For more game ideas, you can download our guide. here.
The Cards of Fantastic Powers (for ages 6-12):
There are 24 different cards, each featuring a hero with a unique power.
Each power symbolizes a universal strength of character identified by researchers in positive psychology. Science shows that the more we know and use our powers, the more we are ourselves, the more successful we become, and the more energized we feel!
THE GOAL OF THE GAME? To collect energy points in order to win!
You will be able to play 3 different games, designed with the help of psychologists Justine Chabanne and Raphaël Rebai, which can be played separately or in one giant game by linking them together.
- Game 1: Can you find each character's power? You too are the hero of your own life, find your powers and complete challenges to activate them.
- 2nd game: you will become a detective to discover the powers of the people around you.
- Game 3: Explore the worlds of these heroes. Here, you'll need precision, inventiveness, and to become a storyteller in order to master their powers. The powers are yours! Recharge your energy!
Positive Challenges:
Positive challenges for today:
Are you in a training room or a classroom? Do you need an icebreaker game? Do you want to do an activity with family or friends?
Let's go, let's challenge each other!
In groups of 4 to 6 people, each person draws a CHALLENGE card, either at random or from among the cards of their chosen color.
Each color represents a category: Activity, Understanding & Creativity, Tranquility, Identity, Optimism, Us, Satisfaction.
Option 1: Each person presents their card to the other members of the group and everyone completes the challenge.
Option 2: Each person chooses a card for another person, and that person must complete the challenge.
Don't wait any longer and get started!
The Games of Happiness:
This game, which can be played with family, in class, with friends or as part of a positive psychology intervention, is accessible to children from 5 years old.
To guide you, we suggest two practical implementation ideas:
Idea 1: The game of 7 families of happiness – try to collect the most complete families and win the game.
Idea 2: A little moment to share – pick a card at random and do the activity suggested on it.
Resilience Adventure:
Note: To play, you will also need to download the SPARC wheel. here.
The rules of the game are included in the Resilience Adventure box. You will discover 4 different ways to play:
- The wheel turns: to understand the thought process and identify its different components
- Things are spiraling out of control! This course explores how we sometimes fall victim to our perceptions and feelings. The Resilience Adventure course addresses various skills to help us progress towards more positive outcomes.
- Yes! It's back on track! : for this spiral to become positive, the game allows you to reveal, awaken and strengthen the different skills and resources.
- And in case of emergency?: For emergency situations – where everything is happening too fast and we can't redirect the spiral towards the positive – we reverse the direction of the wheel, which becomes CRAP: Conscience – Rien (stop the reaction) – HASactivate (to activate an activity that will help manage emotions) – Pperception (to be questioned)
Force Maps:
So, how can you use these cards to identify, develop, and maximize strengths? Discover an example that can be done in conversations and one-on-one sessions, within a family circle, with friends, and, of course, in many training and team-building situations. This activity is written with the end user in mind, so if you are a coach, trainer, or therapist, please note that by “you,” we could also mean “your client.”
* Strength Training
In groups of 5 to 8 people, spread out the 50 cards in front of you and choose three cards that you consider to be your main strengths. Take a look at the description and questions about the strengths on the back. Introduce yourself to the group, giving concrete examples of how you use these strengths (not just “I think I’m a creative person”). Each member of the group does the same in turn.
Next, name one or more other strengths for each other member of the group, giving them concrete examples of when you have seen them use that strength.
This exercise is contagious! It can also be very emotional.










